Dim Progress Check #13 - Approaching Our First Deadline
The team is staying focused as we move towards our animatic pass for next week. Due to scheduling conflicts, the pass was moved forward one week. Despite this, we appear to be ahead of schedule in terms of production, likely being able to meet the goals we set earlier than expected. Blocking for the most part is finished, there are three shots I have to finalize over the weekend and then I can assist in importing our blocking animation into Unreal Engine.
I’m slightly worried about importing our animation and what this will mean for our camera blocking. Additionally, last semester we noticed some issues with how the animation would be placed in the Unreal scene compared to the Maya scene. This is something that I will take note of based on how importing goes this time.
I’m also tasked with editing our short together, which I never mind. I’m looking forward to some updated assets, like our title slide and possibly even updated credits if time permits. Outside of editing, finishing blocking animation, and importing animation into Unreal, I’m also trying to assist with importing our character textures into Unreal, however, I have reached a road bump. It seems that the mesh the texturing team was using has different UVs than the one that was rigged and skinned. At the moment, we are figuring out the best way to approach this, as the logical answer of transferring attributes in Maya is resulting in very broken UVs. This issue, for better or worse, does take a backseat to everything else.
Ultimately, I am eager for our animatic review next Friday. It will be nice to get a fresh set of eyes on our updated animatic as well as be able to pass it along to our sound team for a first score.